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3V3V3 Rules
This page contains the comprehensive rules governing gameplay and conduct within the WGL 3v3v3 Core Mixed Modes League. Whilst we have endeavoured to ensure all rules provide adequate guidance to meet all eventualities, instances may occur where teams feel that further guidance is needed. In such an event, contact a member of the Admin Team.
1: Credit The following rules are based upon an old Quakeworld League
2: General
2.1 All competitors involved in The WGL are expected to know and understand all of the rules. Not knowing that a rule existed is not an excuse for breaking that rule.
2.2 Any rule being broken may lead to disciplinary action. This action will be at the discretion of the Admin(s) involved, and the situation will be taken into account. Punishment may include, but not be limited to, forfeits, replays, penalty points, kicks, temporary and permanent bans.
2.3 Each Clan is allowed a roster of a minimum of 8 players and a maximum of 15 players.
2.4 Rosters must be submitted to the website before the Season commences. A deadline date will be specified for this on the main page of the website.
2.5 Teams are permitted to make a maximum number of 3 roster changes during the season. To request a roster change, please forward a PM to: "Giraffe xDoWx". If approved, the said player can participate for that team in the following game week but not the week in which the request was made. The request for 'emergency' subs is now null and void as roster numbers should cater for any such 'emergencies'.
2.6 Matches will consist of four teams of 3 players. In exceptional circumstances then this rule may be waived at an Admins discretion. Each team will appoint a team captain. This player will be the person to communicate with the admin team before, during and after the game.
2.7 Matches are all played Monday at 9PM this start time is set in stone. Any team that signs up to this league and can not make this time will be removed from all Leagues
2.8 Interclan Transfers are not allowed in the WGL once the season begins.
2.9 Players who compete in the league must only use 1 gamertag and play for only 1 Clan in the league for the duration of the whole season. For all avoidance of doubt, if you play for a clan in 1 league, you will only be permitted to play for that clan in all other leagues. Players can no longer play for different clans in different leagues.
2.10 Players who leave one clan, are not permitted to participate under a different clan until the next season i.e. Only one clan per season. Any players found breaking this rule will result in instant ban from the WGL Leagues and offending teams facing severe punishments. This also includes moving between two squads in the same clan.
2.11 Your tag must match that displayed on your team roster. If you change your gamertag, you must send a Private Message to the gamertag Admin to update it on the WGL site. Any player found to be using more than 1 gamertag to compete in different teams in the league will be permanently removed.
3: Competition Guidelines
3.1 WGL 3V3V3 League: This is a new competitive format for WGL where clans will compete over 3 Maps on different modes each week.
3.2 WGL 3V3V3 League is run on a league system. Each team will play each other once and if any clans finish on the same points at the end, final rankings will be decided by Cumulative Round Difference. In the event that round difference is equal, table position will be determined by Round Wins and then by the head-to-head result for the teams in question.
3.2a Points are awarded as 2 points for finishing 1st, 1 point for finishing 2nd, 0 points for finishing 3rd
3.2b At the end of the season the bottom 2 teams will be relegated and top 2 promoted
3.2c The Map list for each week will be specified in the fixture lists up front. Teams are not permitted to pick their own maps.
4: General Guidelines
4.1 Matches must be played on the specified match day which is Monday at 9PM
4.2 It is each teams responsibility to make sure they can make this start time before signing up to the league.
4.3 Each team must keep note of results before submitting them
4.4 Each captain must then report these results by sending a pm to Giraffe xDoWx no later than 9am on the Tuesday following the game.
4.5 The fixture list will dictate who is the host team and therefore host for the match (i.e. the first team in the fixture).
4.6 A UK host must be used. Although WGL allows players and clans from any country it is still a UK based league and therefore a UK host must always be used.
4.7 A lag test must be performed before the start of the match to check that the host connection is acceptable to all teams. If it is not, a new host must be found from amongst the home team players
4.8 If a home team does not have any player with a good enough connection to host, the away team must host. However the away team is still regarded as the away team. If no adequate host exists from either team then a League Admin should be contacted to host the match.
4.9 If a player disconnects during the match teams must continue playing until that map is over. It is the responsibility of the team who lost a player to invite the same player back in.
4.10 If the player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill. If the host disconnects after the first 30 seconds, the map must be resumed from the score at the point at which the host disconnected.
4.11 Any original player who disconnects is allowed to rejoin the match in progress. It is the team's responsibility to re-invite their player.
4.12 If the host's connection becomes unstable and the game becomes unplayable at any point in the match, the current map must be stopped. A new host should then be appointed and the game resumed from the score at which the game became unplayable. For avoidance of doubt, unplayable means a sustained rather than intermittent period of "lag".
4.13 All participants must switch to game chat before any map is played and must remain in game chat until the end of the fixture. Party chat is not permitted. Anyone found to be using party chat to gain an advantage over the other team, will be punished.
5: Defaults
5.1 A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Also, it is both teams responsibility to check rosters before the fixture is played to make sure that all players are eligible to play.
5.2 Forfeits result in a 2 Map loss to the team that didn't show and -2 round difference.
5.3 Forfeits will also result in an equivalent map/round win for the team that was able to play.
5.4 If any team forfeits 3 games in a season they will be removed from the League.
6: Weapons, Perks and Killstreak Restrictions
In the WGL, we want competition to be fun, fair and balanced. For that reason, we have restricted some weapons, perks and Killstreaks to minimise the element of luck and force the game to be played in the spirit intended by the WGL Members and Admin team.
6.1 Scorestreaks: RC-XD, Care Package, Death Machine & War Machine are not permitted
6.2 Weapons: Peacekeeper SMG, FAL + SF, M1216 Shotgun, Saiga-12, Crossbow and all LAUNCHERS except FHJ-18 AA are not permitted
6.3 Weapon Attachments: Launcher, MMS, Target Finder, Rapid Fire and Dual Wield are NOT permitted on any weapon.
6.4 Perks: Awareness and Scavanger perks are NOT permitted.
6.5 Wildcards: Dangerclose is not permitted.
6.6 Equipment: Trophy Systems, C4, Blackhat and Tactical Insertions are not permitted

Any breach of the restrictions outlined above will result in the immediate forfeit of the map for the offending team.  The Admin team recommend that the Lobby Host/Captains run through the restrictions once all players are present in the lobby and before the game starts
7: WGL Core 3V3V3 Rules and Settings:
The rules in this section are specific to the 3V3V3 Core League ONLY.
7.1 Each match consists of 3 game modes on a selected map.
7.2 The team that is not hosting the match will choose a spawn (top or bottom) and that choice will be consistent throughout all maps and modes for the duration of the match.
7.3 The order in which the modes and maps should be played will also be specified in the fixture lists.
7.4 Three modes will be played each week these are 2 x HardPoint and either 1 x Team Deathmatch / Kill Confirmed
The following settings apply to all WGL matches, regardless of the Game Mode unless overidden in the specific mode settings below.
7.7 Mode Settings:
7.7a The following settings must be used during all matches.

General Options:
Dot Hardcore Mode: Disabled
Dot 3rd Person: Disabled
Dot Headshots Only: Disabled
Dot Allow Kill Cam: Enabled

Respawn Options:
Dot Respawn Delay: 0 Seconds
Dot Force Respawn: Enabled
Dot Wave Spawn Delay: None

Lives & Health Options:
Dot Number of Lives: Unlimited
Dot Max Health: Normal
Dot Health Regeneration: Normal

Team Options:
Dot Spectating: Team Only
Dot Friendly Fire: Enabled

Standard Options:
Dot Custom Classes: Enabled
Dot Scorestreaks: Enabled
Dot Perks: Enabled
The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
Any Parameter which hasn't been specified should be left on it's default value.

1. Kill Confirmed 
Dot Points to Win: 100
Dot Time Limit: 10 Minutes
Dot Hardcore Mode: Disabled
Dot Respawn Delay:
5 Seconds ** This is an override to the general rules for this mode only **
Dot Points per Kill confirmed: 1 Point
Dot Points per Klls Denied: 0 Points
Dot Points per Kill: 0 Points
Dot Force Respawn: Yes
Dot Wave Spawn Delay: None

2. Team Deathmatch
Dot Time Limit: 10 Minutes

Dot Friendly Fire: Enabled
Dot Respawn Delay: None
Dot Wave Spawn Delay: None

3. Hardpoint
Dot Time Limit: 10 Minutes

Dot Score Limit: 250
Dot Teams: 3
Dot Lifetime: 1 Minute

Dot Capture Time: None
Dot Activiation Delay Time: None
Dot Locations: Linear Order
Dot Respawn Delay: 3 Seconds ** This is an override to the general rules for this mode only **
Dot Wave Spawn Delay: None

If any of the above settings are incorrect, the map must be stopped immediately and restarted with the correct settings. No map forfeit will occur but both teams must make sure that the settings are correct before the start of each map.
8: Maps and Game Modes:
Each weeks maps will be specified in the maps & modes section on the drop down section for the 3v3v3v3 League. However they will always use a combination of the following maps.

Dot
9: Conduct
9.1 All participants in any WGL competition will be required to uphold to the highest standards and observe common sportsmanship. Racism will NOT be tolerated. If you are seen to be racist then you will have action taken against you. Being abusive in any way towards fellow players or admins will also result in disciplinary action.
9.2 Anyone who has been caught cheating in any WGL event may be suspended from all future WGL events. WGL Admins will review cases and players may be suspended for a period of not less than one month and is subject to review by WGL admins for readmission after that point. If a player is caught cheating in a WGL match, their team shall forfeit that game. WGL will not conduct witch-hunts to try and find cheat violations against players.
9.3 Players are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match forfeit and disqualification from the WGL Event.
9.4 Consequences for players and Clans behaving in a manner considered by admins to be abusive, glitching, modding, cheating, unsporting, or who in any way conduct themselves in a manner not befitting the League, will be subject to the following minimum sanctions:
a. First offence, Player warned.
b. Second offence, 2 week suspension for the player/players involved.
c. In the event of the same or another player from the same clan stepping out of line, the Clan will be warned and players suspended for a further 2 weeks.
d. Any further offences will result in the team being permanently removed from the league.
9.5 Players found to be abusing the game mechanic to gain advantage in a way considered by the admin team to be unsporting will result in an admin review of the match and suitable remediation will be made in respect of that game. This will include, but is not limited to: overturning match results and awarding default wins, points deduction, player/clan temporary or permanent bans.
9.5a For all avoidance of doubt, this includes deliberately killing team mates or committing suicide to replenish grenade and special grenade supplies. If a team suspects their opposition of doing this, they should immediately contact an admin who will then overturn the result of the game or map upon proof being presented via the theatre lobby.
10: Defaults
10.1 To make sure the league runs smoothly The WGL runs a penalty system for teams that do not turn up for arranged games these penalties are as follows:
Squad Punishments
Dot First Default - First and Final Warning
Dot Second Default - 3 Point Deduction
Dot Third Default - Removed from the League

Clan Punishments
Dot Six Defaults - Every Squad/Team removed from all leagues and all games
Example - Clan X are running team A & B. During the season team A gives two defaults and team B gives one default. Then in addition to the defaults against team A & B this also counts as 3 defaults against Clan X
11: Miscellaneous
11.1 The rules are open to many different interpretations. The only interpretation which matters is the interpretation of the Admin team. We reserve the right to modify the rules at any time. This includes changes due to software updates or releases, and any other change deemed necessary by the league. You must understand that the rules listed are guidelines to try and ensure fair and competitive play, and they will be applied by officials based on the spirit of the game. Teams should check the rules prior to any event to ensure they are in compliance. They should also keep an eye on the website, as changes will be announced on the website. You must be familiar with the current ruleset.
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