Article Image
Star
4v4 Hardcore Rules
This page contains the comprehensive rules governing gameplay and conduct within the WGL 4v4 Hardcore Mixed Modes League. Whilst we have endeavoured to ensure all rules provide adequate guidance to meet all eventualities, instances may occur where teams feel that further guidance is needed. In such an event, contact a member of the Admin Team.
1: Credit The following rules are based heavily on the rules available from the Gamebattles Call of Duty XBox 360 Ladders and the Decerto EU ruleset and have been edited solely for the purpose of the application to our Call of Duty League. These are in no way complete GB rules and should not be construed as such. If you would like to view the official GB rules, you can find them on their website at http://www.gamebattles.com
2: General
2.1 All competitors involved in The WGL are expected to know and understand all of the rules. Not knowing that a rule existed is not an excuse for breaking that rule.
2.2 Any rule being broken may lead to disciplinary action. This action will be at the discretion of the Admin(s) involved, and the situation will be taken into account. Punishment may include, but not be limited to, forfeits, replays, penalty points, kicks, temporary and permanent bans.
2.3 Each Clan is allowed a roster of a minimum of 6 players and a maximum of 9 players.
2.4 Rosters must be submitted to the website before the Season commences. A deadline date will be specified for this on the main page of the website.
2.5 Teams are permitted to make a maximum number of 3 roster changes during the season. To request a roster change, please forward a PM to: "Giraffe xDoWx". If approved, the said player can participate for that team in the following game week but not the week in which the request was made. The request for 'emergency' subs is now null and void as roster numbers should cater for any such 'emergencies'.
2.6 Matches will consist of one team of 4 players facing another team of 4 players. In exceptional circumstances then this rule may be waived at an Admins discretion. Each team will appoint a team captain. This player will be the person to communicate with the admin team before, during and after the game.
2.7 Matches must be arranged and confirmed via the WGL website's fixtures functionality by the Sunday preceding each game week.
2.8 Interclan Transfers are not allowed in the WGL once the season begins.
2.9 Players who compete in the league must only use 1 gamertag and play for only 1 Clan in the league for the duration of the whole season. For all avoidance of doubt, if you play for a clan in 1 league, you will only be permitted to play for that clan in all other leagues. Players can no longer play for different clans in different leagues.
2.10 Players who leave one clan, are not permitted to participate under a different clan until the next season i.e. Only one clan per season. Any players found breaking this rule will result in instant ban from the WGL Leagues and offending teams facing severe punishments. This also includes moving between two squads in the same clan.
2.11 Your tag must match that displayed on your team roster. If you change your gamertag, you must send a Private Message to the gamertag Admin to update it on the WGL site. Any player found to be using more than 1 gamertag to compete in different teams in the league will be permanently removed.
3: Competition Guidelines
3.1 WGL Hardcore 4v4 Mixed Modes: This is a format solely for the WGL where clans will compete in up to 5 separate modes each week across the Hardcore play-styles.
3.2 WGL Hardcore 4v4 Mixed Modes is run on a league system. Each team will play each other once and if any clans finish on the same points at the end, final rankings will be decided by Cumulative Round Difference. In the event that round difference is equal, table position will be determined by Round Wins and then by the head-to-head result for the teams in question.
3.2a Round difference is worked out by if a team wins 3 maps to nil they get +3 round difference, if they win 3-2 they get a +1 round difference. "Round Wins" is the cumulative number of rounds won by each team.
3.2b Points are awarded as 3 points for a win and 0 for a loss.
3.2c At the end of the season the bottom 2 teams will be relegated and top 2 promoted
3.2d The Map list for each week will be specified in the fixture lists up front. Teams are not permitted to pick their own maps.
4: General Guidelines
4.1 Matches must be played on match days which are Monday, Tuesday, Wednesday, Thursday and Sunday
4.2 It is each teams responsibility to arrange their fixtures by the start of the week and then to confirm it using the fixtures functionality by the Sunday of each week.
4.3 Each team must keep note of how many maps they have won and lost and the total scores for each round.
4.4 Each captain must then report these results using the fixtures functionality on the WGL website after the match and at the latest by 9am the following morning.
4.5 The fixture list will dictate who is the home team and therefore host for the match (i.e. the first team in the fixture).
4.6 A UK host must be used. Although WGL allows players and clans from any country it is still a UK based league and therefore a UK host must always be used.
4.7 A lag test must be performed before the start of the match to check that the host connection is acceptable to both teams. If it is not a new host must be found from amongst the home team players
4.8 If a home team does not have any player with a good enough connection to host, the away team must host. However the away team is still regarded as the away team. If no adequate host exists from either team then a League Admin should be contacted to host the match.
4.9 If a player disconnects during the match teams must continue playing until that map is over. If the mode is DEM, CTF or S&D and its still the first half the teams must stop at half time and allow 5 mins for a replacement before playing the 2nd half.
4.10 If the player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill. If the host disconnects after the first 30 seconds, the map must be resumed from the score at the point at which the host disconnected.
4.11 Any original player who disconnects is allowed to rejoin the match in progress. It is the team's responsibility to re-invite their player. However, no sub is allowed to join the match in progress he must wait for half time/round switch of DEM, CTF + S&D or the next map.
4.12 Teams are allowed to sub players in between maps as long as all the players are on the roster. Teams have 5 minutes to make these changes.
4.13 If the host's connection becomes unstable and the game becomes unplayable at any point in the match, the current map must be stopped. A new host should then be appointed and the game resumed from the score at which the game became unplayable. For avoidance of doubt, unplayable means a sustained rather than intermittent period of "lag".
4.14 All participants must switch to game chat before any map is played and must remain in game chat until the end of the fixture. Party chat is not permitted. Anyone found to be using party chat to gain an advantage over the other team, will be punished.
5: Defaults
5.1 A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Also, it is both teams responsibility to check rosters before the fixture is played to make sure that all players are eligible to play.
5.2 Forfeits result in a 2 Map loss to the team that didn't show and -2 round difference.
5.3 Forfeits will also result in an equivalent map/round win for the team that was able to play.
5.4 If any team forfeits 3 games in a season they will be removed from the League.
6: Weapons, Perks and Killstreak Restrictions
In the WGL, we want competition to be fun, fair and balanced. For that reason, we have restricted some weapons, perks and scorestreaks to minimise the element of luck and force the game to be played in the spirit intended by the WGL Members and Admin team.
6.1 Scorestreaks: NO Score Streaks are permitted in the Hardcore 4v4 League.
6.2 Weapons: All shotguns are restricted, All LMG's, Assault Shield, FAL , SMR, Peacekeeper SMG, FAL, SMR
6.3 Secondary: All Launchers and specials are restricted along with the Kap 40.
6.4 Weapon Attachments: Laser Sight, Dual Wield, Rapid Fire, Grenade Launcher, Target Finder, Select Fire & Millimeter Scanner are NOT permitted on any weapon.
6.5 Perks: Awareness, Scavenger and Engineer perks are NOT permitted.
6.6 Equipment: The following are NOT permitted for the Hardcore 4v4 league:
- Lethal: C4, Bouncing Betty, Claymore
- Tactical: Shock Charge, Tactical Insertion, Trophy System, Sensor Grenades
6.7 Wildcards: Overkill, Danger Close & Tactician are NOT permitted

Any breach of the Scorestreak, Equipment or Weapon restrictions will result in the immediate forfeit of the map for the offending team.  The Admin team recommend that the Lobby Host/Captains run through the restrictions once all players are present in the lobby and before the game starts
7: WGL Hardcore 4v4 Rules and Settings:
The rules in this section are specific to the 4v4 Hardcore League ONLY.
7.1 Each match is the best of 5 Maps you MUST play till one team has won 3 maps.
7.2 If any map results in a tie, the map must be replayed at the end of the fixture with the same sides and settings until a winner is declared by winning 3 maps.
7.3 The team that is not hosting the match will choose a spawn (top or bottom) and that choice will be consistent throughout all maps and modes for the duration of the match.
7.4 The order in which the modes and maps should be played will also be specified in the fixture lists.
7.5 The modes to be played in each match are as follows: 1x Hardcore Search and Destroy, 1x Hardcore Headquarters, 1x Hardcore Demolition, 1 x HC Capture The Flag, 1 x HC Hardpoint.
7.6 : Mode Settings
7.6a The following settings must be used during all matches.
The following settings apply to all WGL matches, regardless of the Game Mode unless overidden in the specific mode settings below.
7.7 Mode Settings:
7.7a The following settings must be used during all matches.

General Settings:
Dot Scorestreaks: Disabled

Dot Pre-match Timer: 15 seconds
Dot Pre-round Timer: 5 seconds
Dot Auto Team Balance: Disabled
Dot Team change in game: Not allowed
Dot Dynamic map elements: OFF
Dot Killcam: Disabled
Dot 3rd Person Spec: Disabled
Dot CODcasting: Allowed
Dot Mini-map: Disabled
Dot Revenge voice: Disabled
Dot Battlechatter: Disabled
Dot Announcer: Enabled
Dot Explosive delay: 3 seconds
Dot Scorestreak delay: Disabled

Health + Damage Settings:
Dot Health: 30%
Dot Regeneration: Disabled
Dot Friendly Fire: Enabled
Dot Team kill kick limit: Disabled
Dot Headshots only: Disabled
Dot Hit indicator: Enabled

Team Options:
Dot Spectating: Team Only

Standard Options:
Dot Custom Classes: Enabled
Dot Perks and Proficiencies: Enabled

 
The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
Any Parameter which hasn't been specified should be left on it's default value.

1. Hardcore Search and Destroy
Dot Time Limit : 2 Minutes
Dot Round Win Limit: 6 rounds

Dot Hardcore: Enabled
Settings:
Dot Bomb Timer : 45 Seconds
Dot Plant Time: 5 Seconds

Dot Defuse time: 5 seconds
Dot Multi Bomb: Disabled
Dot Switch sides: Every round
Dot Silent plant: Enabled
Dot Number of lives: 1 Life

2. Hardcore Headquarters
Dot Time Limit: 15 minutes
Dot Score Limit: 400

Dot Hardcore: Enabled
Settings:
Dot HQ Capture Time: 15 seconds
Dot HQ Destroy Time: 10 seconds
Dot HQ Lifetime: 1 min
Dot Activation Delay Time: 30 seconds

Dot HQ Locations: Linear Order
Dot Respawn Delay: 3 seconds

3. Demolition
Dot Time Limit: 2.5 Minutes

Dot Round Win Limit: 2
Dot Hardcore: Enabled
Settings:

Dot Bomb Timer: 45 Seconds
Dot Plant Time: 5 Seconds
Dot Defuse Time: 5 Seconds

Dot Extra Time: 2 Minutes
Dot Overtime Time Limit: 2 Minutes
Dot Silent Plant: Disabled
Dot Respawn Delay: 5 Seconds

4. Capture The Flag
Dot Win Condition: Total Flag Captures
Dot Time Limit: 5 minutes
Dot Hardcore: Enabled
Settings:

Dot Capture Limit : 10 Flags
Dot Round Limit: 2
Dot Round Win Limit: No
Dot Enemy Carrier: Delayed
Dot Auto Return Time: 30 Seconds
Dot Pickup Time: Instant
Dot Return Time: Instant
Dot Respawn Delay : 5 Seconds
Dot Wave Spawn Delay: None

Dot Force Respawn: Yes
Note: You must play CTF overtime. Do NOT replay the map.

5. Hardpoint
DotTime Limit: 10 Minutes
DotScore Limit: 250 Points
Dot Teams: 2
Dot Hardcore: Enabled
Settings:
Dot Lifetime: 1 Minute
Dot Capture Time: None
Dot Activiation Delay Time: None
Dot Locations: Linear Order
Dot Scoring: Constant
Dot Respawn Delay: None
Dot Force Respawn: Yes
Dot Wave Spawn Delay: None

If any of the above settings are incorrect, the map must be stopped immediately and restarted with the correct settings. No map forfeit will occur but both teams must make sure that the settings are correct before the start of each map.
8: Conduct
8.1 All participants in any WGL competition will be required to uphold to the highest standards and observe common sportsmanship. Racism will NOT be tolerated. If you are seen to be racist then you will have action taken against you. Being abusive in any way towards fellow players or admins will also result in disciplinary action.
8.2 Anyone who has been caught cheating in any WGL event may be suspended from all future WGL events. WGL Admins will review cases and players may be suspended for a period of not less than one month and is subject to review by WGL admins for readmission after that point. If a player is caught cheating in a WGL match, their team shall forfeit that game. WGL will not conduct witch-hunts to try and find cheat violations against players.
8.3 Players are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match forfeit and disqualification from the WGL Event.
8.4 Consequences for players and Clans behaving in a manner considered by admins to be abusive, glitching, modding, cheating, unsporting, or who in any way conduct themselves in a manner not befitting the League, will be subject to the following minimum sanctions:
a. First offence, Player warned.
b. Second offence, 2 week suspension for the player/players involved.
c. In the event of the same or another player from the same clan stepping out of line, the Clan will be warned and players suspended for a further 2 weeks.
d. Any further offences will result in the team being permanently removed from the league.
8.5 Players found to be abusing the game mechanic to gain advantage in a way considered by the admin team to be unsporting will result in an admin review of the match and suitable remediation will be made in respect of that game. This will include, but is not limited to: overturning match results and awarding default wins, points deduction, player/clan temporary or permanent bans.
8.5a For all avoidance of doubt, this includes deliberately killing team mates or committing suicide to replenish grenade and special grenade supplies. If a team suspects their opposition of doing this, they should immediately contact an admin who will then overturn the result of the game or map upon proof being presented via the theatre lobby.
9: Defaults
9.1 To make sure the league runs smoothly The WGL runs a penalty system for teams that do not turn up for arranged games these penalties are as follows:
Squad Punishments
Dot First Default - First and Final Warning
Dot Second Default - 3 Point Deduction
Dot Third Default - Removed from the league

Clan Punishments
Dot Six Defaults - Every Squad/Team removed from all leagues and all games
Example - Clan X are running team A & B. During the season team A gives two defaults and team B gives one default. Then in addition to the defaults against team A & B this also counts as 3 defaults against Clan X
10: Miscellaneous
10.1 The rules are open to many different interpretations. The only interpretation which matters is the interpretation of the Admin team. We reserve the right to modify the rules at any time. This includes changes due to software updates or releases, and any other change deemed necessary by the league. You must understand that the rules listed are guidelines to try and ensure fair and competitive play, and they will be applied by officials based on the spirit of the game. Teams should check the rules prior to any event to ensure they are in compliance. They should also keep an eye on the website, as changes will be announced on the website. You must be familiar with the current ruleset.
Register Now!
Register now!
Join the ranks of thousands of Xbox Live players and compete in the largest UK online league NOW!
Online
USERS ONLINE
49 guests and 20 members
[ B3G ] Rabidcruelworld
[ TLU:FC ] AMiTY Seenan
[ vV i ] vV iRowdyPiper
[ WR ] NastyNeil WR
See all online users.