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Core Search and Destroy Rules
This page contains the comprehensive rules governing gameplay and conduct within the WGL Search and Destroy League. Whilst we have endeavoured to ensure all rules provide adequate guidance to meet all eventualities, instances may occur where teams feel that further guidance is needed. In such an event, contact a member of the Admin Team.
1: Credit The following rules are based heavily on the rules available from the Gamebattles Call of Duty XBox 360 Ladders and have been edited solely for the purpose of the application to our Call of Duty League. These are in no way complete GB rules and should not be construed as such. If you would like to view the official GB rules, you can find them on their website at http://www.gamebattles.com
2: General
2.1 All competitors involved in The WGL are expected to know and understand all of the rules. Not knowing that a rule existed is not an excuse for breaking that rule.
2.2 Any rule being broken may lead to disciplinary action. This action will be at the discretion of the Admin(s) involved, and the situation will be taken into account. Punishment may include, but not be limited to, forfeits, replays, penalty points, kicks, temporary and permanent bans.
2.3 Each Clan is allowed a roster of a minimum of 9 players and a maximum of 15 players.
2.4 Rosters must be submitted to the website before the Season commences. A deadline date will be specified for this on the main page of the website.
2.5 Teams are permitted to make a maximum number of 5 roster changes during the season. To request a roster change, please forward a PM to: "Giraffe208". If approved, the said player can participate for that team in the following game week but not the week in which the request was made. The request for 'emergency' subs is now null and void as roster numbers should cater for any such 'emergencies'.
2.6 Matches will consist of one team of 6 players facing another team of 6 players. In exceptional circumstances then this rule may be waived at an Admins discretion. Each team will appoint a team captain. This player will be the person to communicate with the admin team before, during and after the game.
2.7 Matches must be arranged and and confirmed via the WGL website's fixtures functionality by the Sunday of each game week.
2.8 Interclan Transfers are not allowed in the WGL once the season begins.
2.9 Players who compete in the league must only use 1 gamertag and play for only 1 Clan in the league for the duration of the whole season. For all avoidance of doubt, if you play for a clan in 1 league, you will only be permitted to play for that clan in all other leagues. Players can no longer play for different clans in different leagues.
2.10 Players who leave one clan, are not permitted to participate under a different clan until the next season i.e. Only one clan per season. Any players found breaking this rule will result in instant ban from the WGL Leagues and offending teams facing severe punishments. This also includes moving between two squads in the same clan.
2.11 Your tag must match that displayed on your team roster. If you change your gamertag, you must send a Private Message to the gamertag Admin to update it on the WGL site. Any player found to be using more than 1 gamertag to compete in different teams in the league will be permanently removed.
3: Competition Guidelines
3.1 WGL Core Search and Destroy: This league is a competitive format unique to WGL. It is a hybrid between tradational Call of Duty Search and Destroy and "Counterstrike". Teams will compete on 1 map each week and the winning is acheived by being the first team to win 8 rounds.
3.2 The S&D league is run on a league system. Each team will play each other once and if any clans finish on the same points at the end, final rankings will be decided by Cumulative Round Difference. In the event that round difference is equal, table position will be determined by Round Wins and then by the head-to-head result for the teams in question.
3.2a Round Difference is taken directly from the round score of the single map played. If you win your Search and Destroy game 8-4 then your round difference for that week will be +4. Round Wins is the cumulative number of rounds won across all WGL Search and Destroy Games.
3.2b Points are awarded as 3 points for a win and 0 for a loss.
3.2c At the end of the season the bottom 2 teams will be relegated and top 2 promoted
3.2d The Map for each week will be specified in the fixture lists up front. Teams are not permitted to pick their own map.
4: General Guidelines
4.1 Matches must be played on match days which are Monday Tuesday, Wednesday, Thursday and Sunday
4.2 It is each teams responsibility to arrange their fixtures by the start of the week and then to confirm it on the WGL website by the Sunday of each week.
4.3 Each team must keep note of how many rounds they have won and lost and the total scores for each round.
4.4 Each captain must then report these results using the fixtures functionality on the main page of the website after the match and at the latest by 9am the following morning.
4.5 The fixture list will dictate who is the home team and therefore host for the match (i.e. the first team in the fixture).
4.6 A UK host must be used. Although WGL allows players and clans from any country it is still a UK based league and therefore a UK host must always be used.
4.7 A lag test must be performed before the start of the match to check that the host connection is acceptable to both teams. If it is not a new host must be found from amongst the home team players
4.8 If a home team does not have any player with a good enough connection to host, the away team must host. However the away team is still regarded as the away team. If no adequate host exists from either team then a League Admin should be contacted to host the match.
4.9 If a player disconnects during the match teams must continue playing until "Switching Sides" i.e. when the spawn side next changes after each set of 4 rounds.  5 minutes must be given for the team to find a replacement before continuing with the round scores as they were at the point the match was halted..
4.10 If the player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill. If the host disconnects after the first 30 seconds, the map must be resumed from the score at the point at which the host disconnected.
4.11 Any original player who disconects is allowed to rejoin the match in progress. It is the team's responsibility to re-invite their player. However, no sub is allowed to join the match in progress he must wait for "Switching Sides".
4.12 Teams are allowed to sub players only if the match is halted at "switching sides" due to a player disconnecting - no other changes are permitted once the match has commenced.
4.13 If the host's connection becomes unstable and the game becomes unplayable at any point in the match, the game must be stopped. A new host should then be appointed and the game resumed from the score at which the game became unplayable. For avoidance of doubt, unplayable means a sustained rather than intermittent period of "lag".
4.14 All participants must switch to game chat before any map is played and must remain in game chat until the end of the fixture. Party chat is not permitted. Anyone found to be using party chat to gain an advantage over the other team, will be punished.
5: Defaults
5.1 A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Also, it is both teams responsibility to check rosters before the fixture is played to make sure that all players are eligible to play.
5.2 Forfeits will result in an 8-0 loss with the corresponding round difference.
5.3 Forfeits will also result in an equivalent map/round win for the team that was able to play.
5.4 If any team forfeits 3 games in a season they be removed from the League.
6: Weapon, Perk and Killstreak Restriction
In the WGL, we want competition to be fun, fair and balanced. For that reason, we have restricted some weapons, perks and Killstreaks to minimise the element of luck and force the game to be played in the spirit intended by the WGL Members and Admin team.

6.1. Scorestreaks: No Killstreaks are permitted in the Search and Destroy League.
6.2. Weapons: Peacekeeper SMG, FAL, SMR, M1216 Shotgun, Saiga-12, Crossbow, Kap 40 & all Weapons from the LAUNCHERS except FHJ-18 AA  are NOT permitted.
6.3. Weapon Attachments: Launcher, Millimeter Scanner, Target Finder, Select Fire, Rapid Fire, Dual Wield are NOT permitted on any weapon.
6.4. Perks: Awareness & Scavanger perks are NOT permitted.
6.5. Equipment: Black hat, Trophy Systems, C4, Tactical Insertions & Shock Charges are NOT permitted
6.6 Wildcards: Dangerclose

Any breach of the Killstreak, Equipment or Weapon restrictions will result in the immediate forfeit of the map for the offending team. The Admin team recommend that the Lobby Host/Captains run through the restrictions once all players are present in the lobby and before the game starts
7: WGL Core Search and Destroy Rules and Settings:
The rules in this section is specific to the Core Search and Destroy League ONLY.
7.1 Each match is first to 8 rounds on a single map which will be specified in the fixtures list. You MUST play until one team has won 8 rounds.
7.2 Spawn Selection: The choice of spawn will be determined by a knife round using the same settings as the mode to be played (with the exception of time limit which must be changed to Unlimited). Spawn choice will be made by the team who has eliminated all of the opposition during the knife round. Teams MUST NOT plant the bomb and also MUST NOT have a Riot Shield equipped for this round. Should a player use any equipment or weapon other than a standard melee knife, they will forfeit the knife round for their team and the other team will be awarded spawn choice. Tactical knife and Combat knife are not allowed to be used. The host must end the game after the knife round and reset the time limit to 2 minutes before the game is allowed to commence.
7.3 Mode Settings:
Time Limit: 2 Minutes (Unlimited for the Knife Round only)

Game Mode Options:
Dot Bomb Timer: 45 Seconds
Dot Plant Time: 7.5 Seconds
Dot Defuse Time: 7.5 Seconds
Dot Multi Bomb: Disabled
Dot Round Win Limit: 8 Rounds
Dot Round Switch: Every 4 Rounds

Dot Silent Plant: No

General Options:
Dot Hardcore Mode: Disabled
Dot 3rd Person: Disabled
Dot Headshots Only: Disabled
Dot Allow Kill Cam: Disabled

Dot Pre-Match Timer: 15 Seconds
Dot Pre-Round Timer: 5 Seconds
Dot Auto Team Balance: Off
Dot Team Change in Game: Allowed
Dot Dynamic Map Elements: No
Dot 3rd Person Spectating: Disabled
Dot CODCasting: Allowed
Dot Mini-Map: Normal
Dot Revenge Voice: No
Dot Battlechatter: Off
Dot Announce: On
Dot Explosive Delay: 3 Seconds


Lives & Health Options:
Dot Number of lives: 1 Life
Dot Max Health: 100%
Dot Health Regeneration: None

Team Options:
Dot Spectating: Team Only
Dot Friendly Fire: Enabled

Standard Options:
Dot Custom Classes: Enabled
Dot Killstreaks: Disabled
Dot Perks and Proficiencies: Enabled


If any of the above settings are incorrect, the map must be stopped immediately and restarted with the correct settings. No map forfiet will occur but both teams must make sure that the settings are correct before the start of each map.
8: Conduct
8.1 All participants in any WGL competition will be required to uphold to the highest standards and observe common sportsmanship. Racism will NOT be tolerated. If you are seen to be racist then you will have action taken against you. Being abusive in any way towards fellow players or admins will also result in disciplinary action.
8.2 Anyone who has been caught cheating in any WGL event may be suspended from all future WGL events. WGL Admins will review cases and players may be suspended for a period of not less than one month and is subject to review by WGL admins for readmission after that point. If a player is caught cheating in a WGL match, their team shall forfeit that game. WGL will not conduct witch-hunts to try and find cheat violations against players.
8.3 Players are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match forfeit and disqualification from the WGL Event.
8.4 Consequences for players and Clans behaving in a manner considered by admins to be abusive, glitching, modding, cheating, unsporting, or who in any way conduct themselves in a manner not befitting the League, will be subject to the following minimum sanctions:
a. First offence, Player warned.
b. Second offence, 2 week suspension for the player/players involved.
c. In the event of the same or another player from the same clan stepping out of line, the Clan will be warned and players suspended for a further 2 weeks.
d. Any further offences will result in the team being permanently removed from the league.
9.5 Players found to be abusing the game mechanic to gain advantage in a way considered by the admin team to be unsporting will result in an admin review of the match and suitable remediation will be made in respect of that game. This will include, but is not limited to: overturning match results and awarding default wins, points deduction, player/clan temporary or parmanent bans,
9: Defaults
9.1 To make sure the league runs smoothly The WGL runs a penalty system for teams that do not turn up for arranged games these penalties are as follows:
Squad Punishments
Dot First Default - First and Final Warning
Dot Second Default - 3 Point Deduction
Dot Third Default - Removed from the League

Clan Punishments
Dot Six Defaults - Every Squad/Team removed from all leagues and all games
Example - Clan X are running team A & B. During the season team A gives two defaults and team B gives one default. Then in addition to the defaults against team A & B this also counts as 3 defaults against Clan X
10: Miscellaneous
10.1 The rules are open to many different interpretations. The only interpretation which matters is the interpretation of the Admin team. We reserve the right to modify the rules at any time. This includes changes due to software updates or releases, and any other change deemed necessary by the league. You must understand that the rules listed are guidelines to try and ensure fair and competitive play, and they will be applied by officials based on the spirit of the game. Teams should check the rules prior to any event to ensure they are in compliance. They should also keep an eye on the website, as changes will be announced on the website. You must be familiar with the current ruleset.
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