Battlefield 3 6v6 Total Conquest Rules
This page contains the comprehensive rules governing gameplay and conduct within the WGL. Whilst we have endeavoured to ensure all rules provide adequate guidance to meet all eventualities, instances may occur where teams feel that further guidance is needed. In such an event, contact a member of the Admin Team.
1: Credit
The following rules have been defined by the WGL Battlefield 3 Admin team.
2: General
2.1 All competitors involved in The WGL are expected to know and understand all of the rules. Not knowing that a rule existed is not an excuse for breaking that rule.
2.2 Any rule being broken may lead to disciplinary action. This action will be at the discretion of the Admin(s) involved, and the situation will be taken into account. Punishment may include, but not be limited to, forfeits, replays, penalty points, kicks, temporary and permanent bans.
2.3 Each Clan is allowed a roster of a minimum of 12 players and a maximum of 20 players.
2.4 Rosters must be submitted to the website before the Season commences. A deadline date will be specified for this on the main page of the website.
2.5 Each team has 2 emergency transfers. Emergency transfers may be initiated by contacting "RvL Muky" however should only be used if you are otherwise unable to field a team.
2.6 Matches will consist of one team of 8 players facing another team of 8 players. In exceptional circumstances then this rule may be waived at an Admin’s discretion. Each team will appoint a team captain. This player will be the person to communicate with the admin team before, during and after the game.
2.7 Matches must be arranged and confirmed via the WGL website's fixtures functionality by the Sunday of each game week.
2.8 Players who compete in the league must only use 1 gamertag and play for only 1 Clan in the league for the duration of the whole season. For all avoidance of doubt, if you play for a clan in 1 league, you will only be permitted to play for that clan in all other leagues. Players can no longer play for different clans in different leagues.
2.9 Your tag must match that displayed on your team roster. If you change your gamertag, you must send a Private Message to the gamertag Admin to update it on the WGL site. Any player found to be using more than 1 gamertag to compete in different teams in the league will be permanently removed.
2.10 Interclan Transfers: Are not allowed in the WGL once the season begins.
2.11 Players who leave one clan, are not permitted to participate under a different clan until the next season i.e. Only one clan per season. Any players found breaking this rule will result in instant ban from the WGL Leagues and offending teams facing severe punishments. This also includes moving between two squads in the same clan.
3: Competition Guidelines
3.1 WGL 6v6 Total Conquest: This is played on Battlefield 3 and playing 3 Conquest variants You will require BF3 DLC - Domination, Assault and standard.
3.2 WGL 6v6 Total Conquest is run on a league system. Each team will play each other once and if any clans finish on the same points at the end, final rankings will be decided by Cumulative Round Difference. In the event that round difference is equal, table position will be determined by Round Wins and then by the head-to-head result for the teams in question.
3.2 a Rou nd difference is worked out by the number of rounds won.
3.2b Points are awarded as 3 points for a win, 1 point for a draw and 0 for a loss.
3.2c At the end of the season the bottom 2 teams will be relegated and top 2 promoted
3.2d The Map list for each week will be specified in the fixture lists up front. Teams are not permitted to pick their own maps.
3.3 The home team will be responsible for providing a server to play the game. We will have several servers people can borrow to play their games - some from the WGL and some from clans within our community. However, availability of these is not guaranteed and you would be expected to spend the 120msp to rent a server for the day if required
4: General Guidelines
4.1 Matches must be played on match days which are Monday, Tuesday, Wednesday, Thursday and Sunday
4.2 It is each teams responsibility to arrange their fixtures by the start of the week and then to confirm it using the fixtures functionality by the Sunday of each week.
4.3 Each team must keep note of how many maps they have won and lost and the total scores for each round.
4.4 Each captain must then report these results using the fixtures functionality on the WGL website after the match and at the latest by 9am the following morning.
4.5 The fixture list will dictate who is the home team and therefore host for the match (i.e. the first team in the fixture). See rule 3.3. The home team will pick the RU spawn and the away team will be US
4.6 An official BF3 private server must be used. Either an official WGL one or a paid for Clan server. Not on public servers.
4.7 If a player disconnects during the match he can be rejoin at anytime
4.8 If the player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill.
4.9 Teams are allowed to sub players in between maps as long as all the players are on the roster. The game will not stop to allow this.
4.10 Party chat is permitted but leave the party open so the opposite team can join it incase of any issues
5: Defaults
5.1 A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Also, it is both teams responsibility to check rosters before the fixture is played to make sure that all players are eligible to play.
5.2 Forfeits result in a 2 Map loss to the team that didn't show and -2 round difference.
5.3 Forfeits will also result in an equivalent map/round win for the team that was able to play.
5.4 If any team forfeits 3 games in a season they will be removed from the League.
6: Weapon, Perk and Unlock Restrictions
In the WGL, we want competition to be fun, fair and balanced. For that reason, we have restricted some weapons, and attachments to minimise the element of luck and force the game to be played in the spirit intended by the WGL Members and Admin team.
6.1 These perks or items are not allowed to be used:

MAV drone

Spawn beacon

M320 (only smoke is allowed)

IRNV Scope

Tactical Light (including pistols with tactical)

Mortar Rounds

All shotguns and underslung shotguns
Any breach of the restrictions outlined above will result in the immediate forfeit of the map for the offending team. The Admin team recommend that the Lobby Host/Captains run through the restrictions once all players are present in the lobby and before the game starts. if there is any confusion with the rules list, contact a BF3 Admin immediately.
7: Server Settings
Preset Settings

Friendly Fire - Yes

Kick Idle - 900

Team Balance - No

# of TK - 15

Ban Player - 99

Vehicles - Yes

Regen - Yes

Squad Leader Spawn - No

Minimap - Yes

Hud - Yes

Minimap spot - Yes

3D Spot - No

Kill Cam - No

3P Vehicle Cam - Yes

Enemy Tags - Yes

Premium only - No

Custom Rules Apply - No
Unranked Settings

Respawn % - 100

Man Down % - 100

Health % - 100

Bullet Damage % - 100
Map Rotation and Setting

Load up all Maps for that week.

# players to start - 12

Max players - 16

Tickets % - 100

Rounds - 1

Random Start Map - No
The first map in rotation has to be TDM on Noshar Canals. This will be in addition to the regular Conquest rounds. The purpose of this round will to be for the teams to get set up and will not count towards the final score. Once both teams are ready the TDM round will be played to completion and can be used to "warm up".
If any of the above settings are incorrect, the map must be stopped immediately and restarted with the correct settings. No map forfeit will occur but both teams must make sure that the settings are correct before the start of each map. 8: Conquest League Rules

Each match is the best of 3 Maps you MUST play till one team has won 2 maps.
9: Conduct
9.1 All participants in any WGL competition will be required to uphold to the highest standards and observe common sportsmanship. Racism and other forms of abuse will NOT be tolerated. Being abusive in any way towards fellow players or admins will also result in disciplinary action. This includes (and is not limited to) any abusive or derogatory comments made prior to or post match in either verbal or written form. The admins reserve the right to overturn results if they deem the actions produced are unfitting with the general WGL guidelines.
9.2 Anyone who has been caught cheating in any WGL event may be suspended from all future WGL events. WGL Admins will review cases and players may be suspended for a period of not less than one month and is subject to review by WGL admins for readmission after that point. If a player is caught cheating in a WGL match, their team shall forfeit that game. WGL will not conduct witch-hunts to try and find cheat violations against players.
9.3 Players are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match forfeit and disqualification from the WGL Event.
9.4 Consequences for players and Clans behaving in a manner considered by admins to be abusive, glitching, modding, cheating, unsporting, or who in any way conduct themselves in a manner not befitting the League, will be subject to the following minimum sanctions:
a. First offence, Player warned.
b. Second offence, 2 week suspension for the player/players involved.
c. In the event of the same or another player from the same clan stepping out of line, the Clan will be warned and players suspended for a further 2 weeks.
d. Any further offences will result in the team being permanently removed from the league.
9.5 Players found to be abusing the game mechanic to gain advantage in a way considered by the admin team to be unsporting will result in an admin review of the match and suitable remediation will be made in respect of that game. This will include, but is not limited to: overturning match results and awarding default wins, points deduction, player/clan temporary or permanent bans.
9.5a For all avoidance of doubt, this includes deliberately killing team mates or committing suicide to replenish grenade and ammo supplies. If a team suspects their opposition of doing this, they should immediately contact an admin who will make a decision based upon proof being presented via a screen shot or in-game recording
10: Miscellaneous
10.1 The rules are open to many different interpretations. The only interpretation which matters is the interpretation of the Admin team. We reserve the right to modify the rules at any time. This includes changes due to software updates or releases, and any other change deemed necessary by the league. You must understand that the rules listed are guidelines to try and ensure fair and competitive play, and they will be applied by officials based on the spirit of the game. Teams should check the rules prior to any event to ensure they are in compliance. They should also keep an eye on the website, as changes will be announced on the website. You must be familiar with the current ruleset.