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TOPIC: GOW3 New Rules ?

[ XGL:TL ] XGL POTLEG 1 year, 2 months ago

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pistol only league

eNSamity 1 year, 2 months ago

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XGL Wolfbrand wrote:
vT Samira1 wrote:
XGL Wolfbrand wrote:
iG Vaughanz wrote:
Going to add my opinion as far as CTL goes now

It would be a good gamemode if Wave respawn wasnt in it, Leader constantly running back to spawn to have his full team spawn beside him with respawn shield is a joke.. If you die and respawn it should be a set amount of time before respawning instead of sheer randomness. If theres no option to remove that then CTL should be removed or very limited to the maps it can be played on


I know where your coming from but if you wipe out the whole enemy team it shouldn't be hard to stop the leader from making it back to spawn with concentrated fire. It's not as if the hammerburst is banned ha


Hammerburst is beast! No mod


That's what I'm saying. You can stop anyone not in cover dead with sustained hammerburst fire. The gun don't need no mod ha


Not really mate, most times you have to reload when you down the person giving that person a chance to get revived its a downing machine not a killing machine, hence my 500 kills and 900 downs with it on my stats lol ;D

[ InC ] Lt Cafuffle 1 year, 2 months ago

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There is enough bullets in clip to take one person down and kill them with last 4/5bullets in clip which is why it is so much more better than lancer cant just endlessly spray with it HB(without mod) = Skill Lancer = Spray and pray

[ InC ] Lt Cafuffle 1 year, 2 months ago

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For Execution next is it an idea to have classic stalemates on? would stop the games where one team gets one kill then run away and hide? would make execution lot more enjoyable and better for watch for the stream if they are going on.

iG Vaughanz 1 year, 2 months ago

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I would love to know how everyone elses lancer can stop 3 people charging them and mine couldnt stop a rogue puppy



2013...The Ace is back.....
God is in the details

[ InC ] Lt Cafuffle 1 year, 2 months ago

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Thats why i hate the lancer, too powerful on active and to many clips, need to nerf riffles ruin shotgun battles.

eNSamity 1 year, 2 months ago

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Lt Cafuffle wrote:
For Execution next is it an idea to have classic stalemates on? would stop the games where one team gets one kill then run away and hide? would make execution lot more enjoyable and better for watch for the stream if they are going on.


Personally i think stalemates should stick to warzone only as the man up rule provides a different style where a team would be forced to battle if 1 man down, also have seen a lot of shotty battles happen with clutches due to this.

MadagascAL 1 year, 2 months ago

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Lt Cafuffle wrote:
For Execution next is it an idea to have classic stalemates on? would stop the games where one team gets one kill then run away and hide? would make execution lot more enjoyable and better for watch for the stream if they are going on.

There are +ve's and -ve's with both types of stalemates. Classics favour the team with a man down, man-up favours the team with a man-up. With balanced teams and classic stalemates games can go on and on forever.


Lt Cafuffle wrote:
Thats why i hate the lancer, too powerful on active and to many clips, need to nerf riffles ruin shotgun battles.

Like the Zeta settings? I'd love to apply to WGL but zero customisation makes that impossible.

[ DR ] Grimmy4210 1 year, 2 months ago

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iG Vaughanz wrote:
I would love to know how everyone elses lancer can stop 3 people charging them and mine couldnt stop a rogue puppy


I have to say i must have the same Lancer as you

Maybe just the iG Lancers
Skype - grimmy4210

MadagascAL 1 year, 2 months ago

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you guys know there is increased damage with lancer headshots

An active lancer to the face is f-ing lethal

[ InC ] Lt Cafuffle 1 year, 2 months ago

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MadagascAL wrote:
Lt Cafuffle wrote:
For Execution next is it an idea to have classic stalemates on? would stop the games where one team gets one kill then run away and hide? would make execution lot more enjoyable and better for watch for the stream if they are going on.

There are +ve's and -ve's with both types of stalemates. Classics favour the team with a man down, man-up favours the team with a man-up. With balanced teams and classic stalemates games can go on and on forever.


Lt Cafuffle wrote:
Thats why i hate the lancer, too powerful on active and to many clips, need to nerf riffles ruin shotgun battles.

Like the Zeta settings? I'd love to apply to WGL but zero customisation makes that impossible.


I like zeta coz most of games iv been in people are idiots and just try and chainsaw you from miles away.
But the stalemates only really benefits the team who gets 1st kill coz all they have to do then is camp and AR other team trying to get close to get kill to stay in game, which doesn't make good game play tbh

[ DoW ] Stefan xDoWx 1 year, 2 months ago

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Classic stalemates are a great idea for live games and should be looked at. Also all teams would sit back if the opposing team had a player down in a must win situation.

eNSamity 1 year, 2 months ago

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Stefan xDoWx wrote:
Classic stalemates are a great idea for live games and should be looked at. Also all teams would sit back if the opposing team had a player down in a must win situation.


Agreed, if anything it would provide more camping than the man-up rule.

MadagascAL 1 year, 2 months ago

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Last season in Mixed modes did teams find they were getting lots of stalemates in Warzone? Reason I ask is we cannot turn classic stalemates off on that mode.

[ DR ] Grimmy4210 1 year, 2 months ago

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I have never came acorss a stalemate apart from publics lol
Skype - grimmy4210

iG Vaughanz 1 year, 2 months ago

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To be honest classic stalemate is the best option



2013...The Ace is back.....
God is in the details

[ NGG ] Old Man Betts 1 year, 2 months ago

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iG GRiMMY wrote:
iG Vaughanz wrote:
I would love to know how everyone elses lancer can stop 3 people charging them and mine couldnt stop a rogue puppy


I have to say i must have the same Lancer as you

Maybe just the iG Lancers


Same here

Same at times with the Gnasher, I fire 2 shots and nothing, Opponent at same range fires 1 shot and im dead, NO actives also

[ DoW:G ] Superrmanc 1 year, 2 months ago

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NGG betts02 wrote:
iG GRiMMY wrote:
iG Vaughanz wrote:
I would love to know how everyone elses lancer can stop 3 people charging them and mine couldnt stop a rogue puppy


I have to say i must have the same Lancer as you

Maybe just the iG Lancers


Same here

Same at times with the Gnasher, I fire 2 shots and nothing, Opponent at same range fires 1 shot and im dead, NO actives also


Thats just Gears for you guys, Inconsistency after Inconsistency lol. I'm in the exact same boat, alot of people moan about lancers being OP, mine does feck all

[ UNU ] URBitteNbyWOLFY 1 year, 2 months ago

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I think what alot of people don't get is that in Gears there's a headshot modifier for the lancer. Might be a good idea to keep that in mind in future battles. And also the gnasher does more damage if you aim dead center of the torso. It's not as inconsistent as you think. Except the gnasher one is highly affected by even the slightest lag...

[ R w D ] SweaTy KiD 1996 1 year, 2 months ago

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I see all these people complaining about lancers. At the end of the day its a weapon that has great impact on games in general, So just get used to the fact that if you can't change you're style of game to get those crucial cross-fires then you will loose.

Also dont remove Blood Drive as it is a good map if played tactically.
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